Demo Update: V0.1.3


Hey folks! In this update I've got a number of new things to talk about :D

1) Elemental damage types.

This is the main talking point of this update. I've added a number of damage types to the game: fire, ice, water, lightning, poison, void and bleed. I'm calling these elemental damage types. Hitting enemies with these damage types causes them to gain a "damage tick" for that type. So if you hit them with poison damage, they will gain a poison damage tick. You can build up to 10 damage ticks on an enemy, this is called the "damage stack". Elemental damage from any source will build up the stack. For example, environmental effects like fire, other enemy attacks, items, weapon upgrades. 

The main point of this system is to build up damage ticks and "explode" them with a triggering damage element. These explosions happen when you add a damage type to the stack that explodes the most recently added damage type (ie, the previous damage tick on the stack). When these explosions occur, they deal extra damage to the enemy depending on the damage they caused in the inital attack, and the number of consecutive expolosions that occur. 

For example: fire damage explodes poison damage. If you add 5 poison ticks to an enemy and then hit them with fire damage, each poison tick will explode consecutively (dealing fire damage seeing as fire is the triggering element) and the enemy will potentially take a large amount of damage. More ticks will generally deal more damage, so if 8 poison ticks explode they will generally deal more damage than the 5 etc.

You can mess around with this in Test Mode where all weapon upgrades and items are available and there's a test dummy helmet to smack and which outputs the damage breakdown of your strikes.

2) Elemental Arrows.

I've also added elemental arrows that deal the same damage types as mentioned above. With this update I've included an arrow pouch where you can store up to 4 arrow types at once. This will appear when you hold the aim button, and you can switch arrow types by pressing the corresponding d-pad buttons, or number buttons if on keyboard.

I've also removed the other ranged weapons (blunderbuss and fire staff), in favour of this new system. So now the bow is your only ranged weapon, with the arrow types giving variety. I do plan to add more arrow types in the future :)

3) Elemental Stones.

These are new items that give you elemental immunity when held, and deal elemental damage. Some also effect the environment. For example, the Ice Stone will freeze nearby liquids.

4) Item Info:

I've added some item descriptions that appear if you press the back/create (xbox/ps) buttons or Q (keyboard) while standing next to an item. This is still quite rough so some items, and all weapons, don't have a description yet.

5) New Enemy.

The Butler now roams the halls of Idyllia Castle. This tray-weilding snooty pants is the toughest enemy you'll encounter, but a good opportunity to test out your elemental damage builds!

6) Increasing difficulty.

Small thing but worth mentioning. Now each time you finish a level without dying, enemy hp will increase!

That's about it for this post. Thanks for reading and hope you have fun with this update :D

Files

Helmet Head Demo - V0.1.3.zip 123 MB
24 days ago

Get Helmet Head - Test

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Uploaded a new version as I had forgotten to turn off some dev settings...